Game Engine Developer

Building lean, high‑performance game engines with a focus on data‑oriented design and raw computational efficiency. My craft fuses low‑level C/C++ engineering with a relentless pursuit of speed and simplicity.

Explore my projects

About me

I'm a software developer with over a decade of experience across game development, engine architecture and performance optimisation. My journey spans indie titles to AAA pipelines, always centred on squeezing every last cycle from the machine. I prefer data to classes, memory to inheritance and elegant code that serves the hardware.

Having spent years refactoring large codebases from object‑oriented sprawl into tight, cache‑friendly systems, I'm currently building my own engine experiments and exploring cutting edge rendering APIs.

Projects

Here you'll find a selection of my public code repositories. Many of these projects are experiments in engine architecture, custom tooling and performance profiling. I publish my work openly to encourage learning and collaboration.